One way
of introducing yourself to orienteering is to try a local permanent
orienteering course. This
is a pleasant way of adding interest and enjoyment to a walk
in a wood or a park. But to experience the full flavour
and excitement of orienteering - and get assistance and advice
from those who already know their way around - you need to attend
an orienteering
event. For
most parts of the country, and for most of the year, there should
be an event nearly every weekend, usually on a Sunday morning,
within an hour's drive of your home.
Choosing
an Event and Course
There are quite a lot of different types of orienteering event, including
National events, multi-day events, sprint events, night events, bike orienteering
events, etc., etc.
The most common types of event, though, are District Events and
Regional Events.
District Events are the "bread and butter" events
in the orienteering calendar. Each event offers a range of courses
of different lengths and navigational difficulties, and you can
choose whichever course suits your levels of fitness, orienteering
experience and competitiveness. The courses are identified by colours. For
example, the yellow course is very short and navigationally easy,
so it's suitable for young children and absolute beginners. By
contrast, the brown course is considerably longer and much more
navigationally challenging. It's intended for the fittest
and most competitive of the experienced orienteers. See the Selecting
a Course page for more details of colour coded courses.
District Events are almost always run on a "turn up and enter
on the day" basis. Regional Events require entries to
be sent in before the event, although there are often a limited
number of places available for entry on the day. The constraint
is usually the number of maps that have been printed. Once
all the maps for a given course have been allocated that course
is closed to further entries on the day.
The most common colour coded courses are white, yellow, orange,
red, light green, green, blue and brown.
Of these, the first four - white, yellow, orange and red - are
of an easier navigational standard and are suitable for newcomers
to orienteering.
The light green course is of an intermediate navigational standard,
and is intended to be a sort of "stepping stone" between
the easy courses and the hard courses.
The last three - green, blue and brown - are of a hard navigational
standard and are suitable for experienced orienteers.
Please don't tackle a green, blue or brown course until you've
had a few goes at the easier courses. It takes a bit of practice
to read the very detailed orienteering maps and to navigate effectively
on the move. If you jump in at the deep end then you'll spend
too much time standing around trying to work out where you are
and/or where the next control is. This won't be much fun,
and you'll get an unnecessarily negative view of what really can
be a fantastic sport. If you are a good runner and
want a decent running challenge then look out for purple courses. They're
planned to be long enough give you a good run out, but with relatively
straightforward navigation.
The white course is very short and has very easy navigation. It
is suitable for young children with no experience of orienteering
and for adults who just want a 15 - 20 minute walk round tracks
and paths.
The yellow course is short and navigationally easy. It is
suitable for young children with a basic understanding of how to
use a map and compass. Adults should be able to jog round
a yellow course in about 15 - 20 minutes or walk round in about
30 - 40 minutes.
The orange course is a bit longer than a yellow. Its navigation
is slightly harder, but still basically straightforward. It's
suitable for children who have mastered yellow courses and for
adult beginners who want a relatively short time out in the forest. Adults
with a basic understanding of how to use a map and compass should
be able to jog round an orange course in 25 - 35 minutes or walk
round in about an hour.
The red course is a bit longer than an orange, and of the same
navigational difficulty. It's suitable for adult newcomers
who are happy to be out in the forest for between an hour and an
hour and a half. If you don't make too many navigational
mistakes you should be able to run round a red course in about
45 - 60 minutes. If you jog and walk round you'll probably
take about an hour and a half.
When it is offered, the purple course is intended for good runners
with basic navigation skills. It is longer than a red course,
but of the same navigational difficulty. Someone who runs
at 7-minute mile pace on roads and who avoids making any navigational
errors might get round a purple course in 45 - 50 minutes. In
practice most runners will probably take between an hour and an
hour and a half.
Regional Events are larger scale
events. Your
competition course is determined by your age class, although you
do have a choice between a short course and a long course -- and
your results count towards the national ranking system. The
adult courses at Regional Events have pretty challenging navigation,
so they're not really suitable for complete beginners. However,
Regional Events almost always include three or four colour coded
courses as well as the age class courses, so you can select an
easier course if you wish.
What
you will need
|
Comfortable
clothes for walking or running in. Competition rules normally
require full leg cover; you will soon discover why if your course
takes you off the paths. |
|
Trainers
or walking shoes, preferably waterproof and with a good grip.
(Experienced orienteers wear studded running shoes). |
|
A
cagoule or waterproof, just in case. |
|
Money
for your entry fee. |
|
A
compass is always useful but not strictly necessary if you are
doing a White, Yellow or Orange course. You can often borrow
or buy a compass at the event, if you want one. |
|
A
safety whistle is sometimes compulsory, especially in difficult
terrain, but you can usually borrow or buy that too, if you need
to. |
Finding
the Event
Click
here for
a list of local events where you will be always welcome to turn
up and have a try. We always have plenty of people on hand
to give you as much or as little help and advice as you need. If
you are at all concerned then ring the organiser of the event - if
you give them a call, at a sociable time, they will be only too pleased
to tell you how to find your way to the event, and to give you any
other information you may need. Normally they will explain how to
get to a certain point on a major road, and then tell you to follow
the O-signs.
These
are red/white arrows, usually hung from posts or fences,
which point the way to the carpark. They may say 'Orienteering',
or 'O', or just be marked with 
The carpark will often
turn out to be a farmer's field, and may be well off the main
road, down narrow lanes. Just keep following the arrows till
you get there. There will usually be warning signs as you approach
the carpark, and someone to show you exactly where to park. You
will probably be surprised at how many people are there already.
At the event you will be
able to pick up a number of leaflets advertising forthcoming
events in your area, and in other parts of the country. These
will tell you the times, courses and travel directions, so next
time you won't need to ring the event organiser. But the organisers'
names and phone numbers will be there too, just in case.
When You Arrive
Sunday morning colour-coded
events normally have start times between 10.30 and 12.30, with
courses closing at 3.30, and event entry from 10 until 12. Most
people enter between 10 and 11. If you have any questions, just
ask. Orienteers are friendly folk and, unless they are late for
their own start time, always willing to stop and talk about their
sport.
The
first thing to do is register, i.e. enter the event. If the organisers
are lucky this might be somewhere indoors, but is usually a line
of parked cars, easily identifiable as the centre of activity
in the carpark. Normally one car will be selling maps (usually £3-£3.50
for a senior, £1.50 or less for a junior: this is the entry
fee), and the others will be taking entries for the different
courses. These other cars will have signs telling you the course
name (White, Yellow, Orange, etc.) and length, and usually the
height to be climbed and the technical (navigational) difficulty
as well. Be warned, though: the distance is measured in a straight
line between controls, which is a route experienced orienteers
seldom follow. So if the official length is, say, 3 kilometres,
the distance you will actually cover is more likely to be 3 miles.
The climb is likely to be more, too.
Hiring a dibber
Most
Events now are electronic. So you will have to hire an electronic
'dibber' for each competitor for use as they visit each control.
You can hire this for about £1 before you go to Registration.
Entering
a Course
When you have chosen your
course, go to the appropriate car window. Each competitor on
each course has their own start time. If it is an electronic
dibber event, you are able to start any time after arrival at
the start. Ask how far it is to the start and allow yourself
plenty of time to get there. You will be asked your name, your
club (if none, say 'None'!) and your age class (if you tell them
how old you are, they will work it out for you). In return you
will be given a set of control descriptions and a map). The control
descriptions tell you what you are looking for, where, and in
what order
Before the Start
Take some time to look
at your map, which will have been produced specifically for orienteering.
Note the paths, streams, buildings, and so on. Any unfamiliar
symbols will be explained in the legend. The colours may be confusing
at first. White indicates forest you can run through; the various
shades of green indicate thicker and more difficult forest; open
land (fields) is coloured orange. You might also want to note
the map scale and the contours, to get some idea of how far things
are, and what is up or down hill, and how steep it is. These
details can be useful but you don't strictly need them if you
are doing one of the simpler courses.
At the Start
The way to the start should
be indicated by arrows, tapes hung from trees, or a steady procession
of orienteers in colourful, sometimes outlandish, garb. If you
see none of these, just ask. When you arrive at the start you
should line up with other competitors in your selected course
lane.
At the start whistle, or
a beep from an electronic clock, you dib the start timer box and
pick up your map (make sure it is the right one for your course!).
The triangle marks the start (where you are now) and the numbered
circles indicate the controls you need to find, in the order you
need to find them. The straight lines joining the circles are to
indicate which is the next control. Don't think you can always
follow a straight line on the ground! The double circle indicates
the finish, where you should hand in your control card even if
you retire. NB. At lots of events now the courses are already on
the map, you do not have to copy them down.
Increasingly, it is possible
to obtain a White or Yellow course before the start. This
makes it less confusing for children, and gives adults more time
to explain to them what they need to do. It also gives novices
on longer courses a chance to see what a master map looks like.
Following Your Course
The first circle on your
map tells you where the first control is. The map shows you how
you can get there, e.g. follow this path and turn right at the
second junction. The control description sheet tells you what
you are looking for, e.g. a path junction, a large boulder, or
a ditch end. When you get there you should find a marker, a banner
or ' kite' with the orienteering symbol, a square divided into
red and white triangles. There will also be some letters or numbers
which should correspond to those on your description sheet. If
they do, you have found the right place. If they don't, it isn't
your control!
So, if your description
sheet says
1. 210 Fence corner
2. 220 Bridge
Your
first control is a banner marked 210 located by a corner in a
fence. That fence corner should be right in the middle of the
circle marked 1 on your map. Your second control is a banner
marked 220 by a bridge. And so on.
When
you find the correct banner put your dibber in the control unit,
and wait for a bleep, then set out for your second control, and
so on, until you have completed your course.
And don't
worry. Provided you have chosen one of the simpler courses, all
this is much easier to do than it is to describe. You will get
the hang of it by the time you find your first control. The real
challenge comes later, when you progress to Light Green, Green,
Blue or Brown.
At the
Finish
Go to
the 'Download tent' and download your dibber. Your time will
be calculated and you will be given a print of your times for
each control and your total time. Later on you should find the
course results displayed and can have the satisfaction (or not)
of comparing your time with people much younger or much older
than yourself. You can also fill in a results envelope, and have
the results posted to you. They will also be on the Internet,
probably the same evening.
There
should also be, at the finish or on the way back to the carpark,
some free orange squash, compliments of the organisers.
Next
Time
Before
you leave the event, have another look around. You should find
several sets of leaflets for forthcoming events, with times,
courses, and travel instructions. Now that you know how to do
it, you will surely want to come again!
Go
carefully in your first event or two - you can begin to race
when you have done a few events. Orienteering is a sport where
the tortoise can often beat the hare. The prime aim of orienteering
is to enjoy yourself. Some people never get competitive and get
as much pleasure from completing a course as other people get
from winning
Orienteering
means fresh air, maps, forests, moorland and fun.
You go at your own pace between the orange and white markers,
guided by your map and compass.
You can be as competitive or as uncompetitive as you like.
You can run, jog or stroll; it's up to you. It
is a sport for all ages, from tiny tots to pensioners.
If you like the sound of this, then give Orienteering a try.
|