EAST PENNINE ORIENTEERING
CLUB
CHECKLIST FOR ORGANISERS OF SMALL
EVENTS
NB. Details will be slightly different if premarked
ocad maps are used.
1 Obtain the relevant
permissions - the Fixtures Secretary will have the details of
the area. Ask the previous organiser for hints/advice.
2 Visit owners
and tenants to make yourself known. Note re Wakefield area: we
pay an annual fee for areas owned by Wakefield MC - dont
pay separate fee. If any problem contact treasurer.
3 Obtain as
soon as possible sufficient maps from Mapping Officer (Mike Pownall)
- 100 should be ample. But note: most of our small maps are now
on OCAD and can be run off for the event with courses drawn on.
4 Decide what
sort of event: sprint-O knockout, race (ie massed start - quickly
over), knockout race, score, map memory, Norwegian, cross-country,
relay (relays don't tend to pull in the punters) or have a mixture
eg cross-country for short & medium, norwegian for long.
5 Decide where
the car park is to be.
6 Decide start
times. No need to make too long. 1 hour should be OK.
7 Send preliminary
details to Informal Events Fixtures Secretary. Also write short
publicity leaflet to put in the Epistle as loose leaf sheet.
Make sure it is all done in good time to get in the epistle prior
to the event by at least 2 weeks - if any doubt on timing make
sure it is in the preceding epistle.
Fees: Junior/Senior £1/£2?. Pairs
charge as one but add 50p for each extra map.
Check fees otech for latest.
8 Decide where
registration, start and finish should be. It is much easier if
these are in the same place. It gets everyone together for a
chat and cuts down on manpower. You don't need more than one
on each - if in the same place, one person can just about do
the lot.
9 Plan the courses.
Use the following guidelines for X country type event, 25 controls
should be ample:
SHORT (White):
1.5 to 2.0 km. Very easy, routes entirely on paths and tracks
or across parkland. Controls on paths junctions, fences, walls.
Controls close together, preferably a control at each decision
point, no route choice problems.
MEDIUM (Orange):
3.0 to 3.5 km. Slightly harder. Controls mainly on line features
including streams, ditches. Routes possible mainly on paths but
giving possibility of quicker alternatives involving cutting
through woods. If point features used they should be prominent
point features near significant line features.
LONG (Green or Blue):
5.0 to 5.5 km. As technically hard as the area will allow. Try
to include some good legs including at least one long leg. Use
second master maps if necessary. In some small woods the best
way to make good use of the area is to use a Norwegian system
- see later.
Do not hide kites. Try to avoid dangerous
features or, if unavoidable, approach from a safe angle.
Ask someone experienced to check your courses.
10 Obtain from
store or from previous event:
kites - (codes on control and course description
list) are preferable. Lollipop controls are very easy to put
out, don't get vandalised and are less costly when stolen but
they are less friendly for beginners - not so easy to see.
Punches- one per control (you many not need
them for the Long Course)
Stakes - lightweight - not needed if lollipop
controls used
Map boards - two per course, two for any map
corrections, two for 2nd master maps if used
Result envelopes and post box
Orange drinks, O signs, map bags for master
maps, control cards, Tape. First Aid Kit.
Digital clock for finish from store, kitchen
clock for start
Registration/start/finish signs. Master map
rain cover. Portable loo, if thought necessary
11 Attach punches
to kites. Fold inside kite to stop strings tangling.
12 Make a master
control punched card for each course.
13 Type control
descriptions and print about 30 for each course.
14 Master maps
and map corrections: Draw up in red biro. Paste on control description
lists. Insert in plastic map bags. Mount on boards at least twice
as big as map. Control description sheets must be on master maps.
Produce two master maps each for medium and long courses - four
of short course so master maps can be taken to school minibuses
and copied before start. Photocopy map with all controls on to
give after the event to control collecting volunteers.
15 Arrange for
a couple of experienced orienteers to be on hand at the master
maps to help beginners - Keith and Margaret Sykes have offered
their services but others would be happy to help.
16 ON THE
DAY: Put out the O signs and controls. Set up registration,
start, finish and orange - perhaps results display.
Registration. Fill in control card with forename,
age, class, surname and club if possible or get competitor to
do it. Start-times - best allocated at the start. Make sure you
have a small float with change.
Give to competitor, map, control description
list and control card.
Short course: Let competitors copy the short
course before they start - hand it out at registration if necessary.
Start. Write in start time on card and take
in stub. At beginning of event, start people on same course off
at 2 minute intervals to avoid queuing at master maps.
Finish. Write competitor finish times on control
cards and retain it for checking and calculation. If time, mount
stubs with time taken.
Kites and punches: collect (or arrange for
collection) all in as soon as all competitors finished.
17 Take all
gear dry (particularly tents and kites) and clean back to store
and place carefully away.
18 Calculate
results and photocopy for competitors. Send copy to Editor and
Fixtures Secretary. Acknowledge landowners/tenants in the results.
19. Write thank
you to landowners and tenants enclosing copies of results. Update
event file, including flyer, preliminary details if any, set
of courses and results, and return to Fixtures Secretary.
20 Four weeks
after the event ring the Informal Events Fixtures Secretary and
volunteer to organise another event! Tell your friends how easy
it is.
NORWEGIAN EVENT
The 'Norwegian' system can be used for a single
course and is particularly useful in making the most of a small
wood for a long course which may need to cross itself several
times to get in good legs. The essential feature is that you
only give a leg at a time. At the start you give start to control
one. At control one you show controls 1 and 2 and so leg 1 to
2. It is not enough just to show control 2. You also put on the
map the control description of control 2. You only need the relevant
part of the map to show the leg but don't be too miserly. It
needs to be stuck onto a small piece of board and covered in
clear film and then the small board is hung at the control. The
map should be clearly visible to the incoming competitor. There
are small special map boards in the store. Make sure each segment
of the map used has a north line drawn on it.
im 9.03